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Scritto - 30/10/2013 : 21:02:29
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Salve, per chi ne avesse necessità ho trovato la soluzione del Gioco Monster Palace (1997). é in inglese ma a mio parere è un inglese facile e si può comunque tradurre :) !
MONSTER PALACE
Hi: This is an English translation of a Dutch walkthrough.
This English translation by:
Louis Koot
Afther the intro movie go inside Monster Palace. You'll come into the entrance hall. Go to the left side of this entrance hall an there go to the purse. Open the purse and take the Cheese and the Chewing Gum out. Then look to the right and you'll see something lying under the carpet. It's a Magnetic Card. Take it. When you try to go outside the Palace now, you'll see that that's not possible because of a statue that's fallen over. Go over to the doctor who's on the sofa and take his Stethoscope and then talk to him. Go to the polisher guy and talk with him. He'll tell you that the Fly Swatter is in the closet. Go and talk to the receptionist. Then go to the doctor again and beside him you'll find a loose plank. Remove the Nail out of this loose plank. Talk to the fly, who's in a cage on the doctors lap. Let the fly escape out of the cage. Go left off the reception, and then behind the stairs, to the closet. Open this closet, turn on the light and take the Fly Swatter. Go on to the left staircase. The man who must beating the clocks with his hamer, won't let you pass. Go back to the receptionist and talk to him again and then give hin the Fly Swatter. He will kill the fly and then he will disappear. Go to the right of the reception. The stairs has collaps here. Use the Fertilizer and the Green Vingers and the Water on the plant and this plant will grow into a palmtree. Climb into the palmtree and then onto the stairs and then go on to the elevator. Take the Pulleycard that's on the right from the elevator. Take the elevator up to the 17th floor and there play "Horoscope Palace".
Take the Battery and return to the entrance hall with the elevator. Go to the middle of the hall and then to the left to the alcove where a salesman is in and take the Copperwire from his stuff. The salesman want's to get paid and gets angry and changes into an evil cat. Give him the Cheese and he will calm down. Open up your inventory, start the computer and put the magnetic card in the correct slot. Then make an Electromagnet with the Nail, the Battery and the Copperwire. Go to the reception and behind the counter, click on the wall and you'll see the clock, and this clock isn't running. Use your self made magnet on this clock. The man with the hammer on the strairs will turn around now and you can now go up this stairs. So, go to the left staircase and take the Antenna (earial)card and the Rubbertube from the right side of the brokendown elevator.
Now go to the Underground, with the other elevator and to reach this other elevator you must climb into the Palmtree again. Go through the left corridor. An enormous Ball will come afther you. Try again but first: Ty your Rubbertube to the hooks, before attempting this corridor again. Lett the ball come rolling towards you again and this time the Rubbertube will shoot it back. The Rubbertube works like a catapult. The big Ball will make an opening into the wall at the end of this corridor. Go through it and then take the Baseballglove. No go to the other corridor in the Underground. An enormous FIST will come towards you when you enter it. Try again and just when the Fist will hit you use your Baseballglove on the Fist. It's save now. Go with the elevator to the 11th floor and there read the Code that's on the wall. Return then back to the Underground and go to the corridor where you have beaten the big Fist. Now finish the Code with 44 (Those numbers you have just seen on the 11th floor) Go into the room and go into the left corner and there, take the Righthand from the Robot. From the toolbox, in the middle left, take the screwdriver and the garden scissors. From the trunk to the right, take the Batterycables. Go to the desk, on the right, and take the Lefthand of the Robot, the Head of the Robot and the Little Handmirror. Above the trunk (right) there will be other tools, there you can get the Leftarm of the Robot. Go to the refrigerator and get the "Ooga Baloo" spell from the door. Open the refrigerator and get the Shoulders, the Rightarm and the Foot of the Robot.
Open up the electricity panel and put the joystick in the left position. The Robot (who's under construction) will move to the right of the screen. Open up the robot by pushing on the yellow spot. Use the Batterycables on the insides of the robot (+ and -) and than the other end off the cables on the electricity panel. Go back to the elevator and ride it up to the 15th floor and there go into the right corridor. Take the piece of material and the big basket that's at the end of this corridor. Go to the door of room 15.5 and open it, go straight and talk to the spider who's reading. She will tell you that she would like a Flycake. Turn around and take a piece of the antenna (earial). A little bit further there's an angry spider sitting in her web. Don't touch it for now. Go back out and in the corridor to the right you'll find a gasstove. Take it with you and also take that Brass Button that's on the last door. Go into room 15.7 and take the Lightningcard from the floor in front of you.. Take the Legg that's lying on the floor in front of the table and to the right down, behind the toyrobot, open up that circular object. Take the mirror out of it. When you try to touch the monitor then that little monster will fire its weapon on you. Take, from a corner in the room, the bottle of Camonile Shampoo. Go back to the elevator and this time ride it up to the 9th floor and there go into the right corridor and to room 9.2. Use your mirror on the bright light. Open room 9.2 and talk to the moll. She will tell you that she can't stand the bright light, so use your little mirror to extent the light and the moll is blinded by it. Then go to the library and take the alphabetic card from the floor (it's on the left side) that's lying there under the book. Open the "Horrible Recipe's" book and click on the Red Bookmarker and rip out the recipe for the Flycake. On the right from the exit, take the Technical Fische from the board. Go out right through the corridor and at the back leftside take the Pulley. Open door 9.5. from behind the table, to the right, take the polaroid photo and the ultrasound card. Go to the counter, use the camonile shampoo on the wig and take the photo that's underneath the head of the bird, click on top of the screen to see the rest of the counter and then pick up the infraredviewer and the cassetterecorder. Leave the room and go back to the elevator and here, take the photocard from the leftside of the elevator. Ride the elevator up to the 20th floor, start the computer and use the photocard on the computer. Place the polaroid photo into the little screen above the camera. A clear picture of the polaroid photo will appear now and this photo shows you the location of the jukebox. Notice that hook , right above the jukebox. Shut down the computer, take the painting from the wall and that hook next to the jukebox is now free. Place the pulley on this hook, and also onto the jukebox, pull the rope and the jukebox will move away.
Open the trapdoor in the floor, turn the valve and you'll notice that somewhere else a gate goes open to open up a passageway. Go back to the jukebox an play Aliën Lullaby and the Spidermacarena and record both with the cassetterecorder. Go to the bar and take there the ultrasonic whistle and then go back to the elevator. Notice that when you try to go to the 20th floor, you'll allways will end up at the place you started. You can't go the 5th and to the 13th floor either and when you try to go there you get a few blows on your nose. These aliëns aren't so friendly. Now we go to the 16th floor to room 16.1, the Greenhouse and when you're there, and then go straigth ahead, you'll been eaten by the bloodthirsty plants. So, instead of going straigth forwards, go to the right to that electricity panel and take, from the bottom, the lightcard. Open up this panel with your screwdriver and turn of the power. Use the garden scissors on those giant plants an you'll have Aliën Plants in your pockets. Walk into the serres and from the left, take the sprinkler/sprayer from above the lamp and then, from the right, the bag of seeds. Place the seeds into the flowerpot, add the fertiliser and then take the Aliën flowerbulb. Go back to the elevator and go up to the 15th floor, go into the right corridor and to room 15.5 and then to that angry spider. Click the cassette with the Spidermacarena onto her body and the spider begins to dance and then she will leave her web. Get the Ring, the Ballooncard and the toycat out of her web. Go back to the elevator and go to the 20th floor. Talk to the barman, he's lost his ring. Give him the ring and as reward you get a Shrimpcoctail.
Go into the kitchen. If you haven't the Aliën plants with you now, then the cook will through a tomato in your face. You better hand over these aliën plants in order to keep a clean face. When the cook is away, take the sugar from his sink and out of the refrigerator you'll take the cheese, the milk and one egg. Back to the elevator again and ride it up to the 9th floor. Go into the library and on the right there will be a pile of books on the floor. When you get to close to it, a RAT throughs a book at you. Get rid of this rat by using the toycat on her, then go over to that bookrack, behind the pile of books and then on the right and take the "Big Aliën Hits" book out of it and then click on the Red Bookmarker and rip out the piece about an Aliën lullaby. Go to room 9.5 and use the cheese on the suitcase of the salesman. Take out the divingmask. Start up the computer, place the antennacard into the proper place and now go and build a piece of the antenna with the help of the Lampshade to get a antenna disc. Use the alphabethiccard in the computer and set the left side on DUTCH and set the text of the lullaby on the left side, this text shall now be translated into Aliën. Analyse the text, click on the loudspeaker icon and built the cassette with the music and the song is now complete. Again, go to the elevator and go up to the 15th floor and to room 15.7. Use the cassette with the lullaby on the little monster. Use the antenna disc on the monitor. Watch the videotape and record it with the cassetterecorder (just click the recorder on the monitor). Take the elevator down to the 4th floor. Use the stethoscope on the safe. Now you clearly hear how the buttons have to be set:
1e Red button = bottom or 3 clicks to the right
2e Red Button = set it to Red
3e Red Button = 4 clicks to the right
The Wheel = 4 clicks to the Left and then take the can.
When you analyse this can with the computer then you'll find the code for the safe in it, but you have already found that out by yourself, because you have opened up the safe already to get this can. Go to room 4.7. In the left Red outlined tile, is a Lightning Conductor Rod hidden, take this Rod. Step onto the Red outlined Tile on the right to go one step further through the corridor, and then there will be 2 Red outlined tiles before you. Step on to the left one and you'll see a door. When you walk to this door without preparing yourself, then a kind of bridge will go up, so take out your infraredviewer to see the infraredbeams and walk through these alarmbeams. The ground won't come up again. Walk straight ahead until you come to a door. Here you'll need to use the chewinggum on that hatch in the wall on your left to go further. Go in then and give the dog the bone and in the doghouse you'll find a managerspass. De next door is guarded by a voice system. Activate the top Red button and take the Password. Talk to the machine, in the lower part. Start up the computer, analyse the cassette and make the lines: "I am William Bates, the special supermanager and a very intelligent man, get lost " (or words of this meaning, it could be "go to hell") Use this adaptive interview on the voice machine and the door will now go open. Inside, go to the desk, open the drawer and take out the Flytrap, the Plantcard and use the Switch in this drawer to deactivate the redbeams in the corridor and also to get rid of those red outlined tiles. Take the elevator up to the 16th floor to the serre. Use the flytrap on the flies.
Analyse the Flycake recipe: Build Milk, Sugar, Egg and Flies and you'll have a flycake. Take the elevator up to the 20th floor. To get rid of that nasty octo*****, give it the Shrimp Coctail. Go into the water and put on the divingmask. Go into the hole (grind) (you have lower the gate some time ago, remember, under the jukebox.) and you go through a tunnel and into a room on the 10th floor. Use the ultrasound whistle on the Bats. Open the trunk and take the rope, the piece of clothing and the sandbags. Start up the computer, analyse the Sprinkler/sprayer and build with Water and the flowerbulb and you have a Sprinkler with liquid. Put the Hot Air Balloon card into the computer and build: Basket, piece of material, ropes, clothing, sandbags to get a Hot Air Balloon. Use this Balloon in the same room and you'll go up. Use the Sprinkler with liquid on the little monster. Take the Aliën creditcard, turn the flame of the balloon lower and descent back to the ground. Start the computer again, take the Lightcard and build with the Brass Button and the Lightning Conductor Rod an Lightning Conductor. Go to the balcony and put the Lightning Conductor into the power-point. You'll see that there is power and when you have wandered around deep enough into the underground by now, you will know wich room this is. Go back through the tunnel to the elevator and go to the 15th floor. Go to room 15.7 and give the spider the flycake, now you get the leg of the robot.
Go to the 4th floor, room 4.7. Now you can walk through. Go to the desk behind the dog's room. Connect your networkcable to the computer that's there. Typ in the password "oogo baloo" by using the keyboard and click on www.alienboomboom.alien Take the "aliën internet" icon from the monitor. Start up your own computer, take the alphabetic card and the icon and put this icon at the left of the alphabetic card (on the left you have to set it on aliën) and now you'll get the "Nederlands (Dutch) internet" icon. Start the desk computer again, the password is stil "oogo baloo" and go to www.alienboomboom.alien and put the "Nederlands internet" icon on it's place. Now you can read the text. Use the creditcard and buy the boomboomcrystal. Take the elevater to the Underground and go to the robotroom. Connect the networkcable to the robot, next to the batterycables. Build the leg of the robot, the shoulder of the robot. Left and right arm of the robot. Feet and head of the robot and the left and right hand of the robot. Then the Robot is finished. Go to the backroom and use the managerspass on the doorlock. Go in and use the boomboomcrystal on that apparatus that has been powerd up by the lightning, then use the switch on the right side. Now you are in the robot and your underway to the very last room on that floor that you were when you went through the tunnel in the swimmingpool and then up with the balloon. Go through the Bleu Door into the observatory, fire with the firebuttons at the monsters, but when you.ve get rid of the first row, quickly turn the switch because this little monsters are multiplying endlessly. Just keep on firing until they all are dead. Turn around and use the red switch and your friends will bee free again.
Watch the endscene and perhaps there will be a part two of this game.
Fonte: Louis Koot: mfl.koot@hetnet.nl
The Louis Walkthrough Site at: http://home.hetnet.nl
http://www.gamesover.com/walkthroughs/monster_palace.htm
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